Self-taught 3D artist specialising in hard-surface modelling, game-ready assets, and real-time optimisation. 7+ years building worlds one polygon at a time.
I'm a self-taught 3D modeller and texture artist based in Melbourne, Australia. I've been making game-ready assets for over seven years — every triangle counts.
I specialise in hard-surface modelling, weapon creation, stylised props, buildings, and real-time optimisation for multiplayer games. My workflow spans the full asset pipeline: blockout, low/high poly, UV unwrapping, baking, texturing, and presentation rendering.
I don't need hand-holding. Seven years of freelancing have made me reliable, fast to iterate, and easy to collaborate with. I care about readability, shape language, and making things that look great without tanking your polycount.
Available for freelance work, commissions, and full-time positions.